Lead 3D Artist
Managing, rallying and developing the 3D Art overseeing and organizing the art production to meet the requirements in terms of quality of the project while respecting technical, time and budget constraints.
Hard surface modeling for main weapons - Hasbro Nerf licensed, sculpting, texturing, creation of PBR materials, level design - creating modular elements and entire levels, lighting, in game optimizations.
Creating workflows necessarily for the art production and training the team.